In some countries, people are already using the Quest 2 headset in Meta’s proto-metaverse Horizon Worlds. Back in April, the tech giant introduced monetization into the proto-metaverse and allowed users to earn. Now Meta opens up opportunities for developers as well.
In a blog post, Meta explained how collaborating with major development companies has a positive impact on creating a common environment in large-scale games. Now even professional studios can collaborate on ideas in Horizon Worlds before they turn into a real game. This is much more efficient than uploading 2D sketches and constantly putting on and taking off a VR headset, as is usually the case during development.
Following complaints from users, Meta fixed some bugs in Horizon Worlds by adding new editing tools that both professional developers and simple enthusiasts can use.
Arvore, best known for Pixel Ripped 1995 and Yuki, has already joined the Meta initiative:
“Our teams are currently working on two major, yet-to-be-announced Quest 2 games, both of which have gone through initial prototyping at Horizon Worlds.”
Meta shared that it’s easier for designers and developers to take creative risks in Horizon Worlds. They test how the basic gameplay works in practice without fear of failure. The team may be working on game mechanics or design aspects, even if they have little technical knowledge.
Studio Arvore concludes that the new update to Horizon Worlds should be treated like a notebook and not put too much energy into the concept. Results cannot be exported.